Systematic Literature Review on Metaverse Education in Korea
DOI:
https://doi.org/10.46328/ijte.5620Keywords:
Metaverse,, Education,, Korea, Systematic review, Bibliometric analysisAbstract
Recent advances in digital technology are bringing about significant changes in the concept of space. The amount of time spent in digital spaces continues to increase in people's daily lives, and rapid digital transformation has brought about various changes in our lives, culture, and economy as well as in other aspects of society. The metaverse, which blurs the boundary between physical and digital spaces, is expected to play a key role in driving the future digital ecosystem and has garnered considerable attention in the field of remote learning. As a leading country in this field, South Korea has seen a surge in metaverse education research. This study systematically examined trends in metaverse education research reported in South Korea since the outbreak of COVID-19 to identify the direction and implications of future metaverse-based education. The subjects comprised academic journal articles indexed in KCI candidate-level journals or above from 2020 to 2024 in the RISS database. Methods, subjects, educational content, and platforms were analyzed by year. The results of the analysis of a total of 337 collected documents are as follows. Research on metaverse education in South Korea began in earnest in 2022, focusing on literature and survey studies, with development and case studies gradually being conducted. Experimental and implementation studies have also continued until recently. Research has been most active in higher education, with a significant amount of research focusing on teachers, particularly pre-service teachers. The scope of research subjects and educational fields is expanding to include special education, education across generations, and vocational education. In addition, while early studies primarily utilized 3D-based platforms, recent studies have increasingly employed 2D-based platforms, suggesting that achieving educational objectives effectively is considered more important than adopting advanced technology in metaverse education. Based on these findings, this study discusses the current state and future prospects of metaverse education.
References
Avcı, Ü. & Akgül, F. (2024). The effect of metaverse technologies on education and human-computer interaction: A systematic analysis of the literature. Journal of Educational Technology & Online Learning, 7(1), 1-16. http://doi.org/10.31681/jetol.1302048
Balat, Ş., Yavuz, M. ve Kayalı, B. (2023). Using Metaverse in Education: Bibliometric and Content Analysis on Applications, Tools, and Impacts. Korkut Ata Türkiyat Araştırmaları Dergisi, 13, 1365-1384. https://doi.org/10.51531/korkutataturkiyat.1393700
Battal, A., & Taşdelen, A. (2023). The Use of Virtual Worlds in the Field of Education: A Bibliometric Study. Participatory Educational Research, 10(1), 408-423. https://doi.org/10.17275/per.23.22.10.1
Chang, J. W., Kim, E. H., & Kim, H. K. (2023). A Case Study of Elementary Experiential Education Converging the Real World Metaverse - For 6th Graders In Elementary School. The Korean Society of Science & Art, 41(2), 277-288. http://dx.doi.org/10.17548/ksaf.2023.03.30.277
Chen, W., Zhang, J., & Yu, Z. (2023). A Bibliometric Analysis of the Use of the Metaverse in Education Over Three Decades. International Journal of Information and Communication Technology Education (IJICTE), 19(1), 1-16. https://doi.org/10.4018/IJICTE.322101
Cheong, Y., & Lee, Y. (2022). A Case Study on Elementary Convergence Education Using Metaverse Platform. The Journal of Learner-Centered Curriculum and Instruction, 22(16), 561-580. http://dx.doi.org/10.22251/jlcci.2022.22.16.561
Choi, I. H., & So, K. H. (2022). The Effects of Climate Change Education Program Using Metaverse on Climate Knowledge and Self-Effectiveness of Elementary School Students. EER, 37(2), 199-216. UCI: I410-151-25-02-092011374
Feng, S., Xu, X., Li, S., Li, Z., & Gibson, D. (2024). Is metaverse a buzzword in education? Insights from a systematic review. Educational Technology Research & Development, 72(6), 3349-3390. https://doi.org/10.1007/s11423-024-10398-2
Han, O. (2024). The Design of Effective Tutoring Systems for University Students - A Comparative Study of Intelligent Tutoring Systems and Metaverse-Based Learning. The Journal of Korean association of computer education, 27(4), 129-145. http://dx.doi.org/10.32431/kace.2024.27.4.010
Han, S., Shin, Y., hong, S., Park, J., Lim, E., Park, S., Eon, T., Jeong, Y., & Cho, J. (2024). Case Study on Development and Operation of an Educational Metaverse Using Rapid Prototype Development Methodology: A Focus on D University. The Journal of Learner-Centered Curriculum and Instruction, 24(4), 1019-1039. https://doi.org/10.22251/jlcci.2024.24.4.1019
Heo, G. M., Shin, S., & Sol, Y. H. (2023). Analysis of Korean Research Trends on Metaverse in Education: Focusing on Empirical Studies. Journal of Korean Association for Educational Information and Media, 29(1), 55-83. https://doi.org/10.15833/KAFEIAM.29.1.055
Hong, S., Eom, T., Heong, & Han, S. (2023). Design and Operation of Metaverse Based Learning in Higher Education: Focus on Pre-Service Teachers. Journal of Digital Contents Society, 24(8), 1717-1727. http://dx.doi.org/10.9728/dcs.2023.24.8.1717
Hwang, Y., & Han, H. (2022). Metaverse Trends and Educational Suggestions: Focusing on Keyword Network Analysis. The Journal of Future Education, 12(2), 51-69. https://doi.org/10.26734/JFE.2022.12.02.03
Jeon, J., Jang, J., & Jung, S. K. (2022). Analysis of learner's attitude and satisfaction through development and application of metaverse environment STEAM educational program]. Journal of The Korean Association of information Education, 26(3), 187-195. https://doi.org/10.14352/jkaie.2022.26.3.187
Ju, S. (2023). Implementation and Design of Home Economics Education Class utilization of Metaverse Platform in University. Journal of Korean Home Economics Education Association, 35(1), 139-155. https://doi.org/10.19031/jkheea.2023.3.35.1.139
Jung, Y., & Seo, E. (2022). A Study on Design and Operation of Korea Immigration and Integration Program(KIIP) Class Using Metaverse: Focusing on Level 4 “Korean language and Korean culture”. Journal of Multi-Cultural Contents Studies, 41, 311-332. https://dx.doi.org/10.15400/mccs.2022.09.41.11
Kang, J. H., Park, S., & Jung, Y. B. (2024). Metaverse Utilization and Entrepreneurship Education for Middle-Aged Participants: A Case Study on Problem-Solving Content Creation Using . Locality & Communication, 28(4), 31-70. http://dx.doi.org/10.47020/JLC.2024.11.28.4.31
Kim, J. (2022). A Study on Capstone Design and Chinese Classical Novel Education. Culture and Convergence, 44(2), 189-208. https://doi.org/10.33645/cnc.2022.02.44.2.189
Kim, I., & Kim, S. (2023). A Case Study of Elementary Social Studies Regional Learning Using Simulated Environment through Curriculum Reconstruction. The Journal of Learner-Centered Curriculum and Instruction, 23(24), 19-33. https://doi.org/10.22251/jlcci.2023.23.24.19
Kye, B., Han, N., Kim, E., Park, Y., Jo, S., & Huh, S. (2021). Educational applications of metaverse: possibilities and limitations. Journal of Educational Evaluation for Health Professions, 18(0), 32-30. https://doi.org/10.3352/jeehp.2021.18.32
Lee, D., Li, Z., Park, D., Lim, C., & Eom, T. (2023). Educational Program to Enhance Pre-service Teachers’ Metaverse Content Creation Competency. Journal of Digital Contents Society, 24(8), 1705-1716. http://dx.doi.org/10.9728/dcs.2023.24.8.1705
Lee, J. & Lee, T. (2023). Development and Application of an Educational Program Using Metaverse to Enhance AI Thinking Ability. Journal of Creative Information Culture, 9(1), 11-21. http://dx.doi.org/10.32823/jcic.9.1.202302.11
Lee, L. H., Braud, T., Zhou, P., Wang, L., Xu, D., Lin, Z., ... & Hui, P. (2021). All one needs to know about Metaverse: A complete survey on technological singularity, virtual ecosystem, and research agenda. Journal of LATEX class files, 14(8), 1-66. https://doi.org/10.48550/arXiv.2110.05352
Lee, M. (2021). Educational Use of a Metaverse Platform through the Case of the Hackathon Class. The Journal of Korean association of computer education, 24(6), 61-68. http://dx.doi.org/10.32431/kace.2021.24.6.005
Lee, S., & Lee, Y. (2024). The impact of problem-solving data analysis lessons in metaverse- based learning environment on learners’ data literacy and learning interest. Journal of Korean Association for Educational Information and Media, 30(5), 1377-1397. http://doi.org/10.15833/KAFEIAM.30.5.1377
Lee, S., Kim, E., & Kang, J. (2023). Exploring the Significance and Educational Effects of Using Metaverse in University Japanese Culture Classes from a Constructivist Perspective. Journal of Japanese Culture, 99, 327-346. http://dx.doi.org/10.21481/jbunka..99.202311.327
Lee, S., Park, E., & Lee, Y. (2022). Application of Metaverse-based Vocational Preparation Education Program for Young Adults with Disabilities. Disability & Employment, 32(4), 123-153. http://dx.doi.org/10.15707/disem.2022.32.4.005
Lee, Y. (2024). Case Study of a Metaverse-based Japanese Phonetics Classes. The Japanese Language and Literature, 102, 71-87. http://dx.doi.org/10.18631/jalali.2024..102.004
Lee., G., & Han, S. (2022). A Case Study of Metaverse Based Learning in Higher Education - Teaching Profession Course at A University. Culture and Convergence, 44(6), 145-164. https://doi.org/10.33645/cnc.2022.6.44.6.145
Lim, J. (2022). An Analysis of Medium Effect of Learners’ Satisfaction between the Functional Factors and the Learners’ Loyalty in the Metaverse Debate Education. Culture and Convergence, 44(10), 161-175. https://doi.org/10.33645/cnc.2022.10.44.10.161
Lim, J., Kim, J., & Ha, H. (2023). A study on the development of metaverse-based education platform (MEP) focusing on learning presence and active learning and its effect on learning outcomes: The case of ‘Election Land’. The Journal of Learner-Centered Curriculum and Instruction, 23(13), 1-17. http://doi.org/10.22251/jlcci.2023.23.13.1
Nam, M., Lee, K., & Lee, J. (2022). An Analysis of College students Satisfaction and Effectiveness of Metaverse-Based Plastic-Free Education Program for Sustainable Development: Focusing on Class Immersion and Perception of Sustainable Development. The Journal of Learner-Centered Curriculum and Instruction, 22(8), 85-103. http://dx.doi.org/10.22251/jlcci.2022.22.8.85
Nam, S. D. (2022). Effects of Online Fishing Village Experiential ActivitiesUsing Metaverse on the Perception of the Marine Environment of Elementary School Students. Journal of Elementary Education, 38(4), 111-134. https://doi.org/10.23103/dnueje.2022.38.4.111
Page, M. J., McKenzie, J. E., Bossuyt, P. M., Boutron, I., Hoffmann, T. C., Mulrow, C. D., Shamseer, L., Tetzlaff, J. M., Akl, E. A., Brennan, S. E., Chou, R., Glanville, J., Grimshaw, J. M., Hróbjartsson, A., Lalu, M. M., Li, T., Loder, E. W., Mayo-Wilson, E., McDonald, S., . . . Moher, D. (2021). The PRISMA 2020 statement: an updated guideline for reporting systematic reviews. BMJ, 372, n71. https://doi.org/10.1136/bmj.n71
Park, E. J. (2022). Reading Kuunmong: The Cloud Dream of the Nine a s a Liberal Arts Education Text in the Metaverse Era. Korean Journal of General Education, 16(5), 69-85. https://doi.org/10.46392/kjge.2022.16.5.69
Park, H. (2024). Pre-service Teachers’ Experiences in Metaverse-based Curricula. The Journal of Curriculum Studies, 42(1), 111-138. http://dx.doi.org/10.15708/KSCS.42.1.5
Park, J., & Hwang, H. (2024). A Study on the Application of Drone Mapping-Based Metaverse Space Design for Virtual Geographic Field Trips in Social Studies Education. Social studies education. 63(4), 25-43. http://dx.doi.org/10.37561/sse.2024.12.63.4.25
Park, M., & Han, S. (2023). The Effect of Metaverse Utilization Education Program on Collaborative Problem Solving Ability. Journal of The Korean Association of Artificial Intelligence Education, 4(1), 25-34. http://dx.doi.org/10.52618/aied.2023.4.1.3
Park, M., & Lee, C. (2022). Comparison of the effectiveness of entrepreneurship education for college students according to recorded video lectures and metaverse lectures. Journal of the Korean Entrepreneurship Society, 17(3), 153-182. http://dx.doi.org/10.24878/tkes.2022.17.3.153
Park, S. (2023). The influence of metaverse platform Gather Town and video conference platform Zoom on the class satisfaction and achievement of the students taking an online real - time TOEIC class. Studies in British and American Language and Literature, 148, 137-163. http://doi.org/10.21297/ballak.2023.148.137
Passas, I. (2024). Bibliometric Analysis: The Main Steps. Encyclopedia, 4, 1014–1025. https://doi.org/10.3390/encyclopedia4020065
Qian, Y., Wang, J. & Cai, Y. (2023) Revolutionizing educational landscapes: A systematic review of Metaverse applications, paradigms and emerging technologies, Cogent Education, 10, 2264006, https://doi.org/10.1080/2331186X.2023.2264006
Ren, J., Tan, Y.H., & Guo, J. (2025). Scientific mapping of research on metaverse in education. International Journal of Technology in Education, 8(1), 1-21. https://doi.org/10.46328/ijte.986
Sarıtaş, M. T. & Topraklıkoğlu, K. (2022). Systematic literature review on the use of metaverse in education. International Journal of Technology in Education, 5(4), 586-607. https://doi.org/10.46328/ijte.319
Seo, H. Y. (2024). Effect of blended learning using the metaverse platform on digital literacy competency, learning immersion, and learning satisfaction of nursing students. Journal of Korean Association for Educational Information and Media, 30(6), 1591-1612. http://doi.org/10.15833/KAFEIAM.30.6.1591
Shin, S., & Cho, Y. (2024). A Study on the Utilization of Unification Education by MZ Generation Using Metaverse Virtual Space. The Border Area and Unification Studies, 8(2), 133-165. UCI: I410-151-25-02-092015434
Shin, Y., & Han, S. (2023). Analysis of Instructor and Learner Experience on the Utilization of Metaverse Classes - Focusing on ZEP. Culture and Convergence, 45(5), 79-93. http://doi.org/10.33645/cnc.2023.0.545.05.79
Sim, J., Ryu, S., & Kim, M. (2023). A Case Study of Korean Language Classes Based on Metaverse: Focusing on Interaction Patterns. Journal of Language and Literature Research, 116, 331-359. http://dx.doi.org/10.17297/rsll.2023.116..013
Smart, E.J., Cascio, J. & Paffendorf, J. (2007). Metaverse Roadmap: Pathways to the 3D Web. CA: Acceleration Studies Foundation. https://www.metaverseroadmap.accelerating.org/MetaverseRoadmapOverview.pdf
Talan, T., & Kalınkara, Y. (2022). Students' opinions about the educational use of the metaverse. International Journal of Technology in Education and Science, 6(2), 333-346. https://doi.org/10.46328/ijtes.385
Tas, N. & Bolat, Y.I. (2022). Bibliometric mapping of metaverse in education. International Journal of Technology in Education, 5(3), 440-458. https://doi.org/10.46328/ijte.323
Tlili, A., Huang, R., Shehata, B., Liu, D., Zhao, J., Metwally, A. H. S., Wang, H., Denden, M., Bozkurt, A., Lee, L.-H., Beyoglu, D., Altinay, F., Sharma, R. C., Altinay, Z., Li, Z., Liu, J., Ahmad, F., Hu, Y., Salha, S., . . . Burgos, D. (2022). Is Metaverse in education a blessing or a curse: a combined content and bibliometric analysis. Smart Learning Environments, 9(1), 24. https://doi.org/10.1186/s40561-022-00205-x
Wang, T., & Lim, H. (2023). Instructional Effects of Elementary Science Classes Using Metaverse and Perceptions of Students: ‘Structure and Function of Plants’ Unit in Sixth Grade. Journal of Korean Elementary Science Education, 42(4), 591-604. UCI: I410-ECN-151-24-02-089030682
Weinberger, M. (2022). What Is Metaverse? - A Definition Based on Qualitative Meta-Synthesis. Future Internet, 14(11), 310. https://doi.org/10.3390/fi14110310
Wider, C., Wider, W., Lay, Y.F., Jiang, L., Fauzi, M.A., Li, J. and Tanucan, J.C.M. (2025), Mapping the educational metaverse: a bibliometric analysis of trends, influences and future directions, Kybernetes. https://doi.org/10.1108/K-11-2024-2965
Yoon, H., Kim, Y., Ban, S., Kim, S., Kim, K., & Shin, H. (2024). A Study on Construction and Usability Evaluation of Metaverse Education Platform for the Health Promotion of the Older Adults. Korean Journal of Convergence Science, 13(2), 301-316. https://doi.org/10.24826/KSCS.13.2.17
Zhang, X., Chen, Y., Hu, L., & Wang, Y. (2022). The metaverse in education: Definition, framework, features, potential applications, challenges, and future research topics. Frontiers in Psychology, 13, 1016300. http://doi.org/10.3389/fpsyg.2022.1016300
Downloads
Published
Issue
Section
License
Copyright (c) 2026 International Journal of Technology in Education

This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.
Articles may be used for research, teaching, and private study purposes. Authors alone are responsible for the contents of their articles. The journal owns the copyright of the articles. The publisher shall not be liable for any loss, actions, claims, proceedings, demand, or costs or damages whatsoever or howsoever caused arising directly or indirectly in connection with or arising out of the use of the research material.
The author(s) of a manuscript agree that if the manuscript is accepted for publication in the International Journal of Technology in Education (IJTE), the published article will be copyrighted using a Creative Commons “Attribution 4.0 International” license. This license allows others to freely copy, distribute, and display the copyrighted work, and derivative works based upon it, under certain specified conditions.
Authors are responsible for obtaining written permission to include any images or artwork for which they do not hold copyright in their articles, or to adapt any such images or artwork for inclusion in their articles. The copyright holder must be made explicitly aware that the image(s) or artwork will be made freely available online as part of the article under a Creative Commons “Attribution 4.0 International” license.

This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.
