Gamification and Vocabulary Teaching: Insights from a Systematic Review
DOI:
https://doi.org/10.46328/ijte.1208Abstract
Vocabulary is another domain in which teachers seek support regarding instructional methods, strategies, and resources as it is still unclear which method is more efficient in vocabulary instruction because it is affected by a number of variables and coursebooks and curricula do not direct neither the teachers nor the students properly. How teachers can effectively integrate technology into vocabulary instruction remains less certain despite the extensive presence of digital technologies in all areas including education. One effective method is gamification that is defined as integrating the elements of the game into the process in order to promote the realization of targeted behaviors. It is suggested in the literature that gamification not only enhances learners’ motivation but also facilitates the implementation of a better educational plan as it increases both quality and the element of fun in learning. Based on Self-determination and Flow theories theoretically and following PRISMA framework for data collection, analysis, and interpretation; this study provides a comprehensive picture of how the implementation of digital gamification in vocabulary teaching impacts the learning process through in-depth analysis.
References
Cigerci, F.M., Bozan, M.A., & Gurel Cennetkusu, N. (2025). Gamification and vocabulary teaching: Insights from a systematic review. International Journal of Technology in Education (IJTE), 8(4), 960-976. https://doi.org/10.46328/ijte.1208
Downloads
Published
Issue
Section
License
Copyright (c) 2025 International Journal of Technology in Education

This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.
Articles may be used for research, teaching, and private study purposes. Authors alone are responsible for the contents of their articles. The journal owns the copyright of the articles. The publisher shall not be liable for any loss, actions, claims, proceedings, demand, or costs or damages whatsoever or howsoever caused arising directly or indirectly in connection with or arising out of the use of the research material.
The author(s) of a manuscript agree that if the manuscript is accepted for publication in the International Journal of Technology in Education (IJTE), the published article will be copyrighted using a Creative Commons “Attribution 4.0 International” license. This license allows others to freely copy, distribute, and display the copyrighted work, and derivative works based upon it, under certain specified conditions.
Authors are responsible for obtaining written permission to include any images or artwork for which they do not hold copyright in their articles, or to adapt any such images or artwork for inclusion in their articles. The copyright holder must be made explicitly aware that the image(s) or artwork will be made freely available online as part of the article under a Creative Commons “Attribution 4.0 International” license.

This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.

