Gamification and Vocabulary Teaching: Insights from a Systematic Review

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DOI:

https://doi.org/10.46328/ijte.1208

Abstract

Vocabulary is another domain in which teachers seek support regarding instructional methods, strategies, and resources as it is still unclear which method is more efficient in vocabulary instruction because it is affected by a number of variables and coursebooks and curricula do not direct neither the teachers nor the students properly. How teachers can effectively integrate technology into vocabulary instruction remains less certain despite the extensive presence of digital technologies in all areas including education. One effective method is gamification that is defined as integrating the elements of the game into the process in order to promote the realization of targeted behaviors. It is suggested in the literature that gamification not only enhances learners’ motivation but also facilitates the implementation of a better educational plan as it increases both quality and the element of fun in learning. Based on Self-determination and Flow theories theoretically and following PRISMA framework for data collection, analysis, and interpretation; this study provides a comprehensive picture of how the implementation of digital gamification in vocabulary teaching impacts the learning process through in-depth analysis.

References

Cigerci, F.M., Bozan, M.A., & Gurel Cennetkusu, N. (2025). Gamification and vocabulary teaching: Insights from a systematic review. International Journal of Technology in Education (IJTE), 8(4), 960-976. https://doi.org/10.46328/ijte.1208

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Published

2025-09-01

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Articles

How to Cite

Gamification and Vocabulary Teaching: Insights from a Systematic Review. (2025). International Journal of Technology in Education, 8(4), 960-976. https://doi.org/10.46328/ijte.1208