The Impact of Gamification-based Platforms on Improving the Need for Cognition Among Higher Education Students . International Journal of Technology in Education, [S. l.], v. 9, n. 2, p. 361–378, 2026. DOI: 10.46328/ijte.7154. Disponível em: https://ijte.net/index.php/ijte/article/view/7154. Acesso em: 27 jun. 2026.