Engaging Students in the Learning Process with Game-Based Learning: The Fundamental Concepts. International Journal of Technology in Education, [S. l.], v. 4, n. 3, p. 542–552, 2021. DOI: 10.46328/ijte.169. Disponível em: https://ijte.net/index.php/ijte/article/view/1360. Acesso em: 16 apr. 2026.